At the beginning of Metal Gear Solid 4 , during the TV channel section, Hayter appears as himself and is being interviewed.
At the same time, he's wearing a Solid Eye and explains about many features unavailable in-game. Hayter is one of the few Metal Gear Solid actors to date to have actually played and beaten the Metal Gear games he's voiced in, [1] while co-star Christopher Randolph Otacon has only beaten Metal Gear Solid.
Hayter had written a page screenplay adaptation to the graphic novel Watchmen by Alan Moore and David Gibbons. Known for being a harsh critic of translations of his works to film perhaps most notably the film version of V for Vendetta , Moore said of the script "David Hayter's screenplay was as close as I could imagine anyone getting to Watchmen. Eric Laden, in a tweet regarding his involvement in the crossover fighting game PlayStation All-Stars Battle Royale , mentioned working with Hayter in the game, hinting that he would have a voice acting role in the game, possibly as Solid Snake or Naked Snake.
The tweet was later removed. Similarly, regarding what he thought about The Phantom Pain trailer released during the Spike Video Game Awards, Hayter claimed that it "made his arm hurt" which led to speculation as to whether or not he's involved, although he later replied that he didn't actually confirm anything.
Sometime in , a year after the release of Metal Gear Solid 4 , Hayter made some predictions about the next Metal Gear game starring the character Raiden. As revealed on his latest podcast for The Codec , while working on the X-Men films, the military protocols he learned from the Metal Gear series influenced his work on the films, such as turning William Stryker, a Priest and Reverend in the comics, into a Colonel and military scientist.
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David Hayter. I was shocked and I wonder if Mr. Kojima made the right choice. Keifer does speak alot if you listen to the cassettes. Mgs 5 was an unfinished game that was pushed out by greedy publishers. I bet most of the cassettes in the game would've been made into a cutscenes if they had more time, but sadly we're left with the husk of a masterpiece. Still voiced by kieth Sutherland. I guess if he wasn't people would've caught on to the secret way quicker.
Maybe if we were told sooner it may have made the twist a little easier to get over. We only find out at the end of the game that the whole time we were lied to, and at that point there's nothing left to help get over that somewhat sour note, but if we had known from the beginning we would've had time to digest the news. Maybe then we would've come to embrace the idea Kojima was trying to push. Is it possible that Kojima knew that he was hopping off the boat with Konami and wanted to inflate the bill for his opus and spit in their eye as he walked away?
Hi, Conspiracy Kool-Aid. Thanks for the comment! That's certainly a cool way of thinking about it. There doesn't appear to be proof either way for that particular reasoning, so I certainly can't think of a way of disproving it. And if we ever do find out a definitive, no-doubt-about-it answer as to why Hayter was replaced, I'd definitely rather your thoughts to be true than my own.
However, for me, personally, it feels a bit like a stretch of the imagination which, granted, feels like an odd sentence to say when talking about Metal Gear. It's just that the reasoning of stunt casting appears to me for now, at least to be more logical albeit cynical and more consistent of a conclusion when other factors are kept in mind. Such as Kojima's previous attempts to replace Hayter with a renown Hollywood action guy, the Japanese voice actor not changing, Sutherland taking on the role of Big Boss in Ground Zeroes although I do enjoy your alternate idea of that part being a simulated mind-control memory , and the fact no one involved in the game has appeared to drop a hint about this before.
As I believe someone else in the comments mentioned, it would have been a mind-blowing addition to the twist if Hayter had made a cameo as real Big Boss at the end of the game assuming his appearance within game isn't an aforementioned simulated memory or schizophrenia, of course. Aside from the "holy-sh! But, once again, I do enjoy your idea. It's very clever. And I hope I may one day find out I'm wrong and that it's true.
As for now, though, I believe I'd need a bit more convincing in order to not see it as just an imaginative connecting of the dots. After all, as the great Carl Sagan popularly voiced: Extraordinary claims require extraordinary evidence. Kiefer Sutherland was casted to play the Medic. Big Boss never appeared in the game once. Ishmael was an illusion conjured up while the Medic was under hypnogogia. The entire game was lies and illusions. The Medic was essentially a schizophrenic and was talking to himself in that hospital.
Kojima would not purposefully use the same actor for two different people at the same time unless he was actually hinting to something else and messing with the player Which we know he loves to do.
The game has a twist within a twist. The game tells you that you've been under mind control. The "psuedo-historical" events that took place in MGSV:GZ was actually the medics virtual indoctrination as the role of Big Boss and was all a simulation that even we as the player were duped into believing.
Now as to why David Hayter seems bitter about the situation, either he wasn't told about the reality breaking plot-twist to keep it secret, or he was told to act upset about the whole ordeal again to keep it a secret.
All in all the games focus is revenge and deception through and through. Nothing you're told is true and it's entirely possible Kojima is messing with us more than it seems. Telenike's sorta got you there, Chris. The voice casting can't simply be shrugged off due to us playing as a different character this time around, as the original character had the same new voice actor as well.
Incidentally, this is all covered within the avalanche of words above these comments. And Dwayne, I believe I may have actually enjoyed the actual game a tad more than you although I think it stinks as an entry to the Metal Gear series but I totally agree with your assessment of the lifelessness of the new characters.
If Kojima wanted the rug pull of Venom not being Naked Snake to go down to the voice actors, then Hayter should have played Ishmael. That would have been awesome and made sense. Solid and Naked have the same voices because Solid is a perfect clone of Naked well dominant genes anyway , but Venom is a product of reconstructive surgery and therefore has a vaguely similar but distinct voice.
If you played through the story mode and actually comprehend the multiple endings you would know that your not playing as big boss, your playing as his body double and second in command, with facial reconstructive surgery and some kind of schizophrenia, who happens to be the big boss you kill in the original metal gear game, LOL kojima deserves a friggen award for fooling all of you.
Kiefer is an absolute disappointment to the character. Lifeless, emotionless acting. Even Ocelot was a disappointment.
In fact Hideo Kojima can shove it. If the original cast isn't returned I won't be supporting the franchise again. I've been a fan since I was a kid but seeing something I love being mutilated like this calls for me to hit them where it hurts, their wallets. I know I'm only one person, but I'm sure other people feel the same and they will see that when sales start to drop. You're welcome. I am just happy to see someone who isn't all "but Kiefer have so much emotion in his voice!
You can hear the really hear the depth of emotions! Hi, Lucas. Thanks for reading! Wish I had more to respond to you with but it looks like you've already covered most of the ground I already agree with.
But here's hoping that someday, somehow, in one dimension or another, we'll get to hear Hayter voicing our beloved hero again. Well then, yeah, you pretty much pointed everything out I knew about it. I still feel bitter about this. I remember that I got a lot of angry replies when I brought it up back when the whole ordeal was new and fresh but since I agree with the majority of what you have written here, if not everything, I am going to post something that I need to get off my chest.
The whole argument about Naked Snake not being the same as Solid Snake hence why the voices are different, plus the voices are different in MGS4, with Richard Doyle being the voice there, is pretty annoying to me. So, well, I believe that it's something about that the Japanese voice actors are father and son, but it's also the fact that having David voice Old Snake is one and then Big Boss whose been kept alive in a tube for a long time, he is old and worn out, so his voice could have changed; seen from a canonical perspective I don't know if that's a term.
I don't mind that. That change made sense and as funny as hearing Hayter voicing both of them might have been, I think this was the right choice. David Hayter was the voice of Big Boss in Peace Walker but he was replaced in Ground Zeroes, which takes place not long after that game. I even stated back then that if they had David voice Big Boss in Ground Zeroes, then it could have been explained away with something like: "During the explosion, your vocal chords had been damaged, etc.
However, that never happened, sadly. At least have some decency and do something with him There are many other things I would love to rant on about but those are just very personal opinions of mine. Oh, and thanks for your comment too, Kat! Sorry, I had nothing left to rant about in reply to yours, haha. I do agree, though.
Hi, Noogie! Thanks for the comment, I appreciate it. I'm in total agreement. As much as I enjoyed sneaking around and tranqing guys, the game as a whole just didn't hit me like the previous entries in the series.
I felt no real connection to anything going on or to any of the characters in it; especially the character I was playing. Snake not being played by Hayter was undoubtedly a big part of that.
Snake being basically a mute was probably an even bigger part. I say this often but, to me, this will always be a good game but an absolutely terrible Metal Gear game. Due to the absence of Hayter and so many other reasons. As annoying as constant codec calls and cutscenes in the previous games may have been although, personally, I mostly enjoyed them they really helped in fleshing out the characters and making you care about who they are and what was happening with their story. It added an extra bit of motivation to everything I did within the game itself because I always wanted to see what happened next in their story.
In MGSV, however, I just felt like a random guy being repeatedly told by another random guy to go extract yet ANOTHER random guy interspersed with a rare 20 second cutscene where my character just stares blankly at another person as they talk at him.
Whew, years later and my bittersweet relationship with this game still plagues me. Anyway, thanks again for the comment. Not hearing that iconic voice after playing the games for so many years is just Even sister of mine who is not a fan of MGS noticed the dullness of the series so no wonder some, or maybe most of MGS fans here are still dissapointed till now.
Putting aside my inclination to assume Hayter was replaced for more business-like rather than artistic-like reasons, I do have to admit that my longing for Hayter to be in this particular game is undoubtedly bias. I never was good at accepting replacements of main actors in either video games, movies, or TV shows. I suspect it has something to do with my emotional investment into each of the mediums and how the break in consistency really throws me for a loop and takes me out of the story.
If I tried to pull back and look at this games story in a more stand-alone fashion, I believe I can see better where you're coming from. I'd probably liken it to something such as seeing a new Matrix that had an awesome script a boy can dream, right?
Sure, I think he's a better actor than Keanu and, for this particular hypothetical part, he's perfectly suited for some reason. But even if it was the best Matrix since the original I'd probably still always be longing for Mr.
With that being said, regardless of the many problems I had with the game, I did enjoy playing it for what it was. To me, however, it just didn't feel like Metal Gear. And Hayter's absence among other things was a big reason. Having played MGSV recently it's pretty obvious throughout the main missions that this Snake is far more hostile and dark than previous ones. When he was tasked with killing those child soldiers in the jail cell, I was honestly more surprised that he didn't kill them, because up until that point he was largely silent and a jerk to everyone he came in contact with that wasn't Miller or Ocelot.
Not because Hayter couldn't do it, but because this Snake mostly acts in ways that are counter to Big Boss and Solid Snake. Hi, thanks for commenting politely haha. I understand the reasoning of your argument and have addressed my views of it within the article itself and within the comments section here it's understandable that you may have missed it, I admittedly wrote a lot. I'll jot it down again real quick though, just to save you the time it may take in hunting it down.
I suppose it comes down to a matter of intention and consistancy. It doesn't appear to me that the choice of voice actor was made DUE to Snake being this new Venom fella. The guy who played Solid still plays Venom. Due to things such as these, and what was mentioned in the article of course, I have trouble buying the notion that the voice change was made for story-purposes or consistancy.
As sad as it makes me, it seems likely that it could have been done due to more shallow reasons. My best guess, judging by the evidence I presented at least, is stunt casting. This explains why his voice is different gameplay wise. I fail to understand your valley girl-esque reasoning. I'm assuming it's a classic argument from incredulity, though. Here's an idea. Remember at the very end of the game, when you find out that your character "Venom" or "Punished" Snake was in fact, not Big Boss at all?
Just some random soldier they face molded and hypnotized into believing he was? You get a letter from the real Big Boss at the very end of the game and he voices a small paragraph about what happened. WHY did they not get David Hayter to record that one measly part? You just had to get DH in the recording booth for like 20 minutes. Wasted opportunity. For the record, I'm not confused as to "why" this didn't happen.
This post serves more as a, 'hey wouldn't it have been nice if? Guys, I think the real reason is that only recently since MGS3 Kojima begin to make contact with people overseas. He never really bothered with the english cast before, simply because he was only involved with the japanese side of things. When he started to make contacts with people from hollywood like Avi Arad , he came up with the idea to bring actors he's a fan to the series he created. We all know that Snake is based on Kurt Russell, and that's the reason he tried to use him in MGS3, also, he's a fan of 24, enough to try to make Kiefer appear on his game.
Kojima probably never had much contact with Hayter, and since he's not a famous actor, Kojima probably has the feeling he's not as good as the actors he's fan for years, plus, he doesnt have as much relation with the english cast since, as I said before, he was only involved with the japanese cast, so ditching David Hayter would be easy for him,. Kinda harsh, but that's probably the truth about this change. Kojima really is going down hill. I like Davids voice and it's stupid to pay a big name actor to do it instead.
Shows what bad decisions Kojima makes. Why wouldn't they use stunt casting? I agree that the game would be popular regardless of who they chose to cast in the lead, but tossing a hugely recognizable name in there to star in it certainly doesn't hurt anything — especially if you're looking to bring in new players to the series as oppose to just retaining the old fans.
And, as I've explained in this article, I've given my reasons for believing this as a viable likelihood. Also within the article, I've agreed that I enjoyed playing the game.
Because, as games in general go, it really was fun for what it included. As a Metal Gear Solid game, however, I couldn't help but feel very let down. Which I know these two statements may sound contradictory, but it's certainly how I feel it's as if I payed for Pac-Man and got Pong instead — both are fun in their own ways, but I was wanting and expecting something different. And if you view comments by other fans across the interwebs, you'll find that even if you're not in agreement with me, I'm not alone in this view.
I enjoyed many aspects of the game. But there were many other more particular aspects that were missing that I — with good reason, in my opinion — had expected from a MGS title. I get certain kinds of enjoyments from a Metal Gear game that many other games are lacking.
Creative boss fights, for instance, such as having to change controller ports for Psycho Mantis, having to defuse bombs while dodging an obese man on roller skates, having to realize that the fight with Vamp isn't going to end unless I jab a syringe in his throat, the fist fight with Liquid Ocellot where we relive every fighting style in the past games, all those past epic hand-to-hand fist fights in general, the Beauties with all of their varies strategic fights, the seemingly neverending sniper battle with an old man in the forest and the multitude of ways you can defeat him that include such weird things as letting him die of old age or killing him earlier in the game before that fight even happens , the weird time when we had to walk through a foggy river while The Sorrow has the ghosts of everyone we've killed in-game floating around us and the trick at the end of that walk where we have to realize to come back to life as oppose to avoid dying in the first place , etc.
Within these past titles there was one imaginative scenario or fight after another that was as much of a puzzle as it was a battle. It was great stuff! On MGSV, however, the only strategy required appears to involve how well you sneak which you also had in the previous games or how fast you can run-and-gun. Even stranger, run-and-gunning, something unheard of and penalized in previous games, can often even end up in giving you a better game score within MGSV, due simply to how quickly it allows you to complete a level.
The sneaking option is fun, and done well, but it's sad to me that this is all there really is to the game. The puzzles and imagination seem to all be gone. Heck, there's not even a real boss fight at all. An open world seems fun. But then, this "open world" doesn't appear to include much of, well, anything in it. You're lucky to see a sheep on the side of the road. You can't even climb over a mountain to take a shortcut anywhere.
Instead, the mountains act as funnels that lead to one base to another, with each base being almost an identical copy of the last. And you visit these same bases repeatedly within the game, too, later even repeating the same levels.
Several of these changes within the game actually go on to support a more selling-out idea that may be related to the aforementioned stunt-casting. If they were going simply for new players, unfamiliar with the series, then casting a new lead would be a move to make. The open world if that's what we're going to call it would be another. Then there's that ability to run-and-gun that non-fans enjoy, the auto-healing that makes the game easier, the slow-motion effect, the lack of long cutscenes and codec calls the lack of a codec all together that so many newcomers always complained about.
I know it seems like a bold opinion, but it really does feel that this isn't a game for Metal Gear fans at all; however, they knew all the old fans would come along anyway. I'm not saying that I'm definitely right about any of this, and I hope I'm not.
With that being said, the pieces do seem to fit pretty well. And if the game didn't have "Metal Gear" in the title, I'd almost certainly enjoy it more. In total agreement with the man who wrote this article David Hayter is Big Boss! It's stupid and sad Solid Snake is the true heir to Big boss that's why they share the same voice because out of all of the failed big boss clones Solid was the closest to Big boss legacy yes Solidus was genetically closer but Solid killed the other candidates to Big boss legacy Liquid snake and the phantom Venom snake.
Just wish Hayter had voiced Big boss in MGSV wouldn't have minded Kiefer voicing venom for the majority of the game but for the tiny segment in ground zeroes and for final mission 46 in MGSV Hayter had voiced Big boss only on second play through when quiet Is also revealed that would have been incredible also mission 51 was truely required to complete the story! Otherwise a good game just a few missing elements mainly Hayter!
That kept the game from being truely Great! Stunt Casting? Even if they don't give Snake even one line of dialogue it would still be popular as fuck. Seriously that game was so fun and is beautiful the only complaint I have is the obvious cut content!
I don't know if I'd go as far as to call myself a "butthurt Hayter fanboy" then again, I guess no butthurt fanboy would actually accept a label that immediately dismisses their opinions but I certainly would have preferred Hayter's voice in the MGSV video games. No doubt about that. He was awesome. Also, I enjoy consistency in my characters. Nevertheless, even if I were this "buthurt" guy you've chosen to classify me as, it seems unfair that this should dismiss my entire article I tried to put as many sources in as possible to support my opinions.
It would be much more beneficial if you'd address each point and give me a good reason to believe my idea's aren't really the case. I don't WANT to think Kojima was simply selling out or making choices due to shallow reasons, you know; I love his past games and don't like thinking of my favorite artists in that way. However, as far as I can tell, the evidence seems to point in that direction in this particular case. I'll grant you that I'm not entirely sure about the "identical" part.
However, they are still clones. And to be non-identical, it seems odd why then that Big Boss would look and sound exactly like Solid Snake in the previous Big Boss-centered video games Snake Eater, Portable Ops, and Peace Walker the latter taking place only 9 years prior to Ground Zeroes.
So even if they weren't identical clones, it had already been established that they had identical voices incidentally, the Japanese voice actor for Solidus is the same who does the Japanese voice for Snake.
At least at these younger ages they did. Apparently by the time MGS4 came along and Big Boss was in his 70s he'd suddenly developed a transatlantic accent. I stopped taking you seriously when you wrote ''Snake is an identical clone of Big Boss. It's only natural that they have identical voices.
Except that he's not, the one who's closest to an identical clone of Big Boss is Solidus Snake and guess what? He's not voiced by Hayter, neither is Liquid Snake. Weird, huh? Simulation Games. Mobile Games.
Elder Scrolls.
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