Intervention sniper rifle how much




















However, with said perk and attachment, the player will have one-shot-kill potential to the head, neck and chest.

Sometimes it is attached with an ACOG Scope , making it an assault-type sniper rifle, giving the user peripheral vision at the cost of decreased zoom and the inability to steady the rifle, although the M14 EBR would be a better weapon when equipped with an ACOG, having less recoil, higher magazine capacity, lower reload time, lower sway, and higher rate of fire.

However, unlike the Call of Duty: Modern Warfare 2 version, it now has a 6 round magazine instead of 5. It is available for customization at level In Attack of the Radioactive Thing , it appears in the Motel area on top of a low wall for points. When Pack-a-Punched it becomes the Surgical Striker.

When Double Packed it becomes the Death's Reflection. The weapon is unlocked by completing the S-Tac Aggressor bounty. Once unlocked, it is available at all levels and is exclusive to Multiplayer. Being a magazine-fed bolt-action sniper rifle, the S-Tac Aggressor combines the high power of bolt-action rifles with the quick reload speed of semi-automatic ones. However, the player still needs to cycle the bolt to chamber the next round slowest in the game, at only 57 rounds per minute , making follow-up shots more difficult.

For this reason, Double Tap is a useful attachment as it allows the bolt to cycle faster. Unlike the other bolt action rifles, the M40A3 and the R , the S-Tac reloads by inserting fresh magazines instead of individual bullets. This makes it relatively faster to reload than its peers when empty or near-empty, but considerably slower to reload single bullets, making it overall less flexible for topping off than the other bolt action rifles. This allows it to kill with one shot anywhere to the body of a non- Juggernaut user with Stopping Power equipped.

The ACOG scope also reduces ADS time from milliseconds to milliseconds, making the S-Tac more nimble at the cost of reduced magnification and the inability to hold breath.

The S-Tac is far better than the M40A3 when it comes to fighting Juggernaut users thanks to its increased damage, but suffers from the slowest rate of fire in the game. Overall, the S-Tac Aggressor is an extremely powerful sniper rifle, in some cases beating even the R and Barrett. Call of Duty Wiki Explore. Cold War. Weapons in Explore Wikis Community Central.

Register Don't have an account? Intervention weapon. View source. History Talk The weapon in " Just Like Old Times ". John Price wielding an Intervention. The CheyTacM with a suppressor. Universal Conquest Wiki. Machine Pistols.

Assault Rifles. Submachine Guns. Light Machine Guns. Sniper Rifles. Riot Shield. The Intervention is the first sniper rifle unlocked in-game. It sports high damage, dealing a one-shot kill 1SK to the torso up until studs and a 1SK to the head at all ranges. The range is respectable for its class, with its damage drop-off commencing at studs and ceasing at studs. Default muzzle velocity is best in-game, at studs per second. It has a decently high rate of fire RoF as other sniper rifles, such as the AWM , being on the faster side of its class.

With the high damage and very high muzzle velocity combined, it is a good weapon in general and excels at long range combat. It has very poor handling characteristics. Aiming down sights ADS time is quite slow, much like its walk speed. Reload times are rather sluggish, taking 3. Magazine capacity is quite generous, however. At seven rounds per magazine plus one in the chamber, the Intervention sports the third highest capacity in-class.

When paired with the slow RoF, reloads become infrequent, although still remain an issue for the player. The Intervention is a well-rounded sniper rifle that can be used by players new to sniping, providing the user with an easy introduction to sniping mechanics in Phantom Forces, but it can also be quite powerful in the hands of a skilled marksman.

It is ill-suited to close-quarters-combat CQC given its very poor handling traits. However, given that the 1SK range to the torso is a very forgiving studs, panic hipfiring a single shot is a viable strategy to kill an opponent before switching to a secondary. Paired with a Laser , hipfiring becomes more predictable.

The Intervention's ideal range engagement is from medium to long-range, where its high damage and high muzzle velocity make it perform much better than most of its peers. It rewards a more defense-orientated playstyle, where one watches an objective or chokepoint on the map from further away or sits on the objective and picks off enemies from afar. Most attachments on the Intervention are not required.

If one is willing to sacrifice the high level of magnification for faster ADS time as well as better peripheral vision, the ACOG Scope is a wise choice for those who wish to play at a closer range who desire a wider field of view while still maintaining long-range precision. For players who are highly aggressive, red dot sights like the Reflex , Coyote or Delta are useful.

Suppressors are best avoided due to the penalty to muzzle velocity, with the notable exception of the Muffler , which has no real penalty for bolt action snipers as well as pump action shotguns, resulting in the muffler being a direct upgrade to the flash hider as the muffler also mutes the sound a bit.

Grips are generally detrimental, as in order to achieve maximum RoF, users must not be ADS in order to cycle the bolt, thus the weapon's aim recoil and kick are not observed.

This negates the need for recoil control. In addition to this, attaching a grip will increase the already slow ADS time. The Skeleton Grip is a noticeable exception. A Sideways Grip is a questionable choice, but it can be used to capitalize on the extreme 1SK torso range while gaining the accuracy benefits from being ADS. In regards to other attachments, various lasers are very beneficial, since it improves recoil recovery time, ADS speed, and hipfire performance.

Not only making a last-ditch effort to kill an enemy via hipfiring more plausible, but it can also generally mean one can kill faster in longer range as well. Aggressive players can choose to utilize Remove Stock for greatly increased mobility, with no real downside since the increased recoil is insignificant due to the fact that the Intervention is a bolt-action sniper rifle. In the end, the Intervention is a very well-rounded sniper rifle and great for newcomers to get used to sniping.



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