CB: You briefly talked about the reunion special that you were part of that released last year. What did you think about the fan reaction to that with it being the biggest piece of new G4 content that has released so far? KP: When we filmed that thing it all felt natural and great. And at the end of the day, we're like, "Well, okay. We'll see how it cuts. We'll see how it goes. We live to fight another day. We'll do another one tomorrow. So I got the chance to watch it live.
We pulled over at a rest stop, because after the reunion special, we did a little live hit as well on the other side of it. So we were literally in the parking lot of an I-5 restaurant.
I was coming in hot. It was at two frames a second because again, boonies with an LTE modem. I mean, I was so genuinely cool because, from frame one you had, I could see the fans, like yourself, that had watched before that recognized the winks and the nods here and there and it still resonated.
But what was really great was to see people discovering it as a new thing like, "Oh, I had heard about this. What is this about? I mean, that was great, and I feel like, it's certainly not taken for granted that G4 meant a lot to hundreds of thousands. But we feel such a huge responsibility and also refreshing the brand and making sure that it's applicable to an audience today, getting those new eyeballs. So, that was a wonderful first step that even though that reunion special wasn't intended to be the special for the new audience.
The fact that they seemed to like it as well and gravitated toward it and started signing up and subscribing and joining the Reddit and the Discord. I'm thrilled with the reaction. Over the moon. CB: Speaking to Attack of the Show specifically, I'm sure there isn't a lot you can say right now about the show's new iteration, but how much are you looking to keep it similar to what it was in the past? KP: I know the focus is on the B4G4 content because it is a chance for us to kind of re-introduce ourselves, to bring in some new eyeballs and to test some new ways of presenting content and sort of flex in those ways.
So that's where the bulk of the attention is going right now. But to specifically answer that question, it was so funny, I think it was , or so, must have been because we had said, "Oh, we're going to put YouTube on television.
We're going to show clips from YouTube. And we're going to have an entire wall or at least a plasma turned on its side dedicated to this thing called Twitter. And on paper, Attack of the Show made zero sense. It was like, "Wait. You're going to do a live show. You're going to show things from the internet, which why would anybody want internet stuff on their TV?
That makes no sense, right? And you're going to, wait, review gadgets, but then talk to celebrities and tastemakers. But then try to do sketch comedy and then try to go out to conventions. But at the time, that show made no sense and in some ways was sort of groundbreaking in the variety space. And when I look at the show on paper now I go like, "Well, that still works.
We might need to tweak the way in which we present it, the running times. The ability to be interactive with the audience. I mean, back in the day, we were doing like webcam Hangouts with our audience during commercial breaks, or we had, if you remember, Fax Bear, and you could send us a fax live during the show and a poor production assistant jammed into a god awful smelling bear costume would dig out your fax and then we would read them on air.
And we even had a viewer army back then, where we would send people flip cameras, if you remember that product, and they would run around and sort of document their life. So that's how we were pushing the format and the interactivity and utilizing tech to tell our story and tell the story of our audience back then. So the notion that we get to do that today, where everybody's got a super computer that shoots 4K in their pocket? I don't want to spoil any of the sauce that I've got simmering on the back burner at the moment, because, again, we're focusing on the B4G4 initiative.
But I still think the core content and the way we covered it can work. Now, it's a matter of how can we explore it utilizing the best tech that we have today? How can we amplify the voice of our audience?
How can we do those things with all these new platforms available to us? So again, tingling in ways that I shall not describe. CB: So you touched on B4G4 and I know one of the main goals with that initiative has been to introduce some of the new hosts that will be involved with the network moving forward. How do you feel about getting to work with not only former talent like Adam Sessler, but also some of the new faces like Austin Creed, Ovilee May, and Froskurinn?
KP: I'm just so destroyed for them. I'm so sorry that they have to show up and see me at some point. That's not fair. No one deserves that. Ovilee is someone who I've been playing Among Us with and have been hanging out with on Discord and there was a brief Genshin Impac t moment where her and some other folks encouraged me to drop way too much money on Wishes and I unlocked a bunch of items.
Everybody else was over the moon and then no one ever played the game again. But do I have an ax to grind with Ovilee about that? Attack of the Show is all about pop culture, but video games are a common topic, and Kevin Pereira has been a huge advocate of the gaming side of the station since his early days at the G4.
For those who never watched G4 prior to the merger, video games were once the primary focus. A majority of its schedule was dedicated to shows with hosts discussing games, playing games, reviewing games, and generally obsessing over video games.
Pereira worked his way up quickly, eventually hosting both the weekly video game news show, Pulse , and the competitive gaming show, Arena. According to the story at G4TV. His last day on Attack of the Show will be May 31st, but he plans to stick around for E3 coverage from June 4 - 7. While he's been mostly tight-lipped, Pereira did give a little hint as to where he's headed next - i.
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